Tried animating a 6 second loop in Krita instead of paying for software, got 40 hours of my life back
Last month I decided to hand draw a short looping gif of rain hitting a window in Krita, mostly as practice for backgrounds. What I did not expect was that the messy, uneven frames would look better than the clean vector version I made two years ago in a paid program, because the wobble made it feel alive. Has anyone else found that rougher line work reads better in motion than the polished stuff?
Wait, did you actually get 40 hours back though, or just spend them on this instead? I only ask because I did the math on my own switch and the time savings were way smaller than I told myself. The thing is, Krita does not animate for free in terms of your hours, it just trades money for time you now spend fighting the timeline docker and redoing onion skin settings every session. What you are really noticing with the rain loop is not rough versus clean, it is that hand drawn frames have small changes in shape and spacing, and your eye reads that as movement and life. Vector tweening keeps everything too even, so the motion looks dead even when the drawing itself is fine. The wobble is doing the work, not the software price tag.